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CS 348E: Character Animation: Modeling, Simulation, and Control of Human Motion

This course introduces technologies and mathematical tools for simulating, modeling, and controlling human/animal/robot movements. Students will be exposed to integrated knowledge and techniques across computer graphics, robotics, machine learning and biomechanics.

CS348I: Computer Graphics in the Era of AI

CS348I: Computer Graphics in the Era of AI

This course introduces deep learning methods and AI technologies applied to four main areas of Computer Graphics: rendering, geometry, animation, and computational photography.

CS248B: Fundamentals of Computer Graphics: Animation and Simulation

This course provides a comprehensive introduction to computer graphics, focusing on fundamental concepts and techniques in Computer Animation and Physics Simulation. Topics include numerical integration, 3D character modeling, keyframe animation, skinning