CS 348E: Character Animation: Modeling, Simulation, and Control of Human Motion
This course introduces technologies and mathematical tools for simulating, modeling, and controlling human/animal/robot movements. Students will be exposed to integrated knowledge and techniques across computer graphics, robotics, machine learning and biomechanics.
CS348I: Computer Graphics in the Era of AI
This course introduces deep learning methods and AI technologies applied to four main areas of Computer Graphics: rendering, geometry, animation, and computational photography.
CS248B: Fundamentals of Computer Graphics: Animation and Simulation
This course provides a comprehensive introduction to computer graphics, focusing on fundamental concepts and techniques in Computer Animation and Physics Simulation. Topics include numerical integration, 3D character modeling, keyframe animation, skinning